This step took 2-3 hours.Ĥ, 5: As the connected version of the scythe appears the disconnected parts are teleported away. Not only did they have to be in the correct position at the correct frame, they also had to have the correct rotation. They are later swapped out for the complete scythe. They are then dragged into position by painstakingly accurate LINVEL and ANGVEL. What happens here is the three disconnected parts are held floating by the same principle and the cross from earlier. The lower the number of the object the easier it is to find and manipulate in Notepad. Tori is sent flying backwards by LINVEL, focused more heavily on his upper body.ġ, 2, 3: This was the hardest part of the replay to make and thus I gave the disconnected scythe parts the earliest object numbers because I knew this was going to take the longest. Hacked into place with POS and pushed forward by LINVEL.ġ2: Sound effect again. First from the impact that sends Uke flying and then later when he crashes into the tree.ġ3 and 14: The cross, because undead stuff are afraid of crosses right? They are held floating in the air by and upwards thrust every frame matching the gravity x their mass. Used this to add a flash when Tori lands.ġ2: Again we have the sound effect object. Also used a couple frames later when Tori comes back down from the sky.ġ6: Originally only meant to appear at the end of the replay where Tori vanishes in a flash. Hacked into place with POS and flying by a massive LINVEL boost. Please god hampa add custom effects so I don't have to do this anymoreġ1: The object simulating Tori rising from the tomb. The sound of the tomb bursting is the sound of this object hitting Tori in the head. They also have a downwards thrust to them to make them seem heavier when falling.ġ2: This object is invisible and used to make sound effects. Here's what the objects do, sorted by the order in which they appear in the replay and tagged with their object number:Ħ: The intact tomb lid, moved around at the start by hacking on some simple LINVEL and ANGVELħ, 8, 9 ,10: The shattered pieces of the tomb lid, taking the place of the intact lid by hacking POS, made flying using LINVEL. This is the sheet I made to keep track of the objects and where their default position is, it is always very helpful to write down the most important stats of your objects so you don't have to keep getting back into modmaker to look it up. It may not be entirely obvious what's actually going on, especially if you aren't familiar with hacking, so I'll try to explain how most of the replay works. Watch the replay first before reading this i reckon Ironically making the set took longer to make than making the replay, so perhaps the replay is made for the set and not the other way around. The replay from concept to finished product took 25-30 hours to make, 4-6 of those for writing the script and making the mod, 2-3 for post-processing(adding dialogue, general enhacing) and the rest of the time for pure editing in Toribash and Notepad++. So I decided to switch it up a bit and work with a less basic form of magic and it was much more exciting. I always liked working around the subject magic but I've started and abandoned so many "fireball mage vs swordguy" replays that I realized it may not be for me. If I showed you a WIP from earlier you need to download and replace the mod again, I made some changes I recommend watching it in Freecam the first time to see the dialogue I made a custom set and forged a flame, it gives the replay a nice feeling Instructions for watching the replay as intended:ĭownload my Tori. Once again I have created the most elaborate replay I've ever made, and possibly the most elaborate replay ever. If you love contact games, you can't miss the opportunity to download Toribash for free.Xioi called it, and the prophecy has been fulfilled Different gamesīurning in Toribash is not only limited to direct flights, but also offers the opportunity to participate in tournaments based on certain sports: sumo, kickboxing, and judo. Even if they are initially blue, it is possible to customize the players who like them. Each player is represented by a diagram that is very similar to the crash tests used by the artist as a model, with each one clearly visible. The game's graphics aren't stunning, but they do offer an unbeatable level of dynamic speed. Movement control may seem very complicated at first, but Toribash contains many tutorials that will help you learn all the basic movements as well as some of the more advanced movements. Through various combinations of movements, each player has to attempt the most formidable attack against his opponent while avoiding the attacks he receives. Toribash original concept is based on the physics of body movement. Toribash is without a doubt one of the best online games out there, largely due to the fact that it gives players complete freedom to make their own combat moves.
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